Project-based Learning - Why it works
First Principle:
There are two basic ways we use technology in education
a) For instruction - when we use tools, ranging from transparencies, to audio-visual, to data projectors, to interactive whiteboards for imparting information to students.
b) Technology integration - when we use a variety of tools, computer, PDA, internet, software, recording equipment, etc. to involve our students with learning. In true integration, students are acquiring, analyzing, understanding and communicating information even as they gain valuable skills in the powerful uses of technology.
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Understand that using technology for instruction, though often effective for communicating information, is not tech integration. Real integration occurs when kids are "hands on" with tools that they can engage with and use to do things that matter to them. |
Second Principle:
For instance,
higher math applies to industry and design,
geography applies to transportation, shipping and
regional production
writing applies to publishing or business
communication
science applies to chemical, medical, genetic
industry
Of course, these are just a few of the applications you may make as you design projects that help students see how the content of your teaching can benefit them in a future career. And it's not "all business." Students can learn to touch and understand their world--and the global community--in ways that only working through a project can bring to them.
Third Principle:
Project creates questions about other disciplines and allows student to explore new data and ideas.
For instance,
a geography project must use
algebra and geometry to calculate distances,
demographics, statistics.
a literature project extends to
science as students understand properties of
fabrics, metals, weather
patterns, building materials.
a science project must use
language arts to consider Latin names, write up results and explore
scientific
ideas in literature like Shelley's Frankenstein.
Fourth Principle:
Project should connect to life outside of school-emulate workplace technology
Use Wikipedia to learn
collaboration
Use Facebook to practice international contacts
Use Skype to encourage direct communication in new
ways.
Use YouTube to publish multimedia projects
Use podcasting to encourage web posting
Use Google Docs to experience group editing
Fifth Principle:
Wide-ranging exploration to discover answers-students learn how to search, recognize good data, etc. because:
The project is designed to send students on a "journey of
discovery."
The need for data, ideas, collaboration built into instructions for project.
Assigned tasks require specific learning that supports curriculum.
Sixth Principle:
Assessment is integral to project:
Project instructions relate directly to assessment rubric.
Train students in self and peer evaluation.
Provide for evaluation of both process and product.
When teacher assesses project success, student evaluation is encouraged.
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So why does Project-based Learning work? Because it does these things:
It allows students to be hands-on with technology that directly relates to the real world and future careers. It allows kids to connect data from a variety of disciplines while they explore new ways of finding, using and combining knowledge sets. It gives students opportunities to emulate workplace technologies in ways that prepare them to engage in a business community even as it involves them in assessment of the process and product of their work.
Warning!!!
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This is a great opportunity for the teacher to explore with students and to encourage kids to discover new online programs, peering sites, communication forums and bring their ideas to class. If we want workers who can think independently and create ideas in a global economy, we need to let them discover and think outside a restrictive school environment. |